Sylvan Races

Fe – long lived, graceful humanoids
  • Based on cats, feline
    • slit-pupil eyes, pointed ears
    • excellent night vision, optimized for motion
    • limited color vision, worse than worg
    • good sense of smell
    • nine lives: long lived (nine human lifespans)
    • refined features, sharp teeth
  • racial advantage: easily transform, strengthen and reshape wood/plants with fire and water
    • can make wood/moss glow for long periods of time without being consumed
    • can make a good bow and full set of arrows as quickly as a human can make dinner (assuming infrastructure is in place — humans have milled grain, stockpiles of seasonal vegetables and spices, etc — the Fe have similar preparatory needs.  The better the supplies, the better the end product.  Compare a campfire dinner to a four course meal at a restaurant.)
    • can fashion rope, string, cloth, etc very easily
    • It’s based on learned technique and skill (in place of humanity’s cooking, alchemy, herbalism)
  • able to make: maple wine, rose wine, honeysuckle liquor, etc
  • mostly eat raw meat, but love food made by humans
Worg – shapeshifting, strong humanoids
  • Based on wolves, canines
  • racial advantage: transforming leather, bone, and other animal products.
    • can do amazing things with urine (scent-based literature and art?)
    • advanced skill: Changing Self
    • also advanced: altering other living flesh
    • Transform their own shape with fire (painful, localized, but effective) and water (full immersion) and, to a lesser extent, can transform the flesh of others.
      • heal wounds with fire (imagine: Worg coming at you with a hot brand saying, “Would you rather bleed to death?”)
      • grow claws with fire
      • change features with fire, precision improves with skill
      • fully immerse in water to change from humanoid to wolf
        • mass remains consistent, so 140-170 lbs = very large wolf / relatively small person
        • Very difficult to do, something that might be a cultural coming of age tradition in some tribes, but not something that’s done regularly or, for that matter, taught to all Worg.
  • Culture and diet are further detailed on their own page.
Ur – Giant, incredibly strong humanoids
  • based on bears, ursine
  • Solitary by nature.  Don’t see value in humans.  Not interested in what the other races have to offer, except maybe the Hob.
  • round ears, giant in stature, furry, omnivorous
  • Racial talent:
    • Change landscapes: direct rivers, carve caves, move boulders, ride glaciers, build dams, landscape, cultivate vast trees, increased fertility of soil, increased production of fruit and seeds, lure fish to spawn
Hob – small humanoids
  • based on raccoons
  • round ears, social by family
  • scrounges and bandits, prefer to live adjacent to more productive folk
  • Racial talent:
    • Cleaning and sterilization. This, amusingly enough, translates to a talent for laundry and decorating.
    • Advanced skills allow for softening, hardening, and mending