When Fate characters find themselves in harm’s way they have two ways to stand their ground and stay on their feet: stress and consequences.
In brief, stress represents the ephemeral toll of participating in a conflict, whereas consequences are the lingering effects, and sometimes quite traumatic ones, of taking harm.
Every PC has at least two different stress tracks. The physical stress track deals with physical harm, and the mental stress track mitigates mental harm. The more boxes in a stress track, the more resilient the character is in that regard. By default, a character has two boxes in each stress track.
Every PC also has three consequence slots. One is mild, one is moderate, and the last one is severe. Unlike stress, these aren’t classified as either physical or mental—any of them can apply to any type of harm. As mentioned above, consequences are the injuries and traumas you can’t just shake off after the dust settles.
Certain attributes and some stunts can add to these defaults.
Possible additional stress tracks that may be appropriate for some character types. Specific rules for recovering from these types of stress will be determined on a case by case basis.
- Wealth
- Mana / Spirit
- Power